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2017 8U Jamboree Format

 

Small Ice Games

  • 50 minute games

  • 5 minute Warm-up

  • 14 minute (run clock) 1st period

  • 1 minute between period

  • 14 minute (run clock) 2nd period

  • 1 minute between period

  • 14 minute (run clock) 3rd period

  • 1 minutes for hand shake between teams

  • 3 x 4 nets with goalies

  • Blue pucks

  • Clock for all games

  • Players will shift on the buzzer, every two (2) minutes

  • No keeping score or statistics of any kind

  • Minimal penalties. Ref will explain the infraction to the player

  • When playing on the small ice, each team will have their own bench/players box

 

 

Cross-Ice Games

  • 70 minute games

  • 5 minute Warm-up

  • 18 minute (run clock) 1st period

  • 1 minute between period

  • 18 minute (run clock) 2nd period

  • 1 minute between period

  • 18 minute (run clock) 3rd period

  • 1 minutes for hand shake between teams

  • 3 x 4 nets with goalies

  • Boards at 1/3rd mark

  • Blue pucks

  • When playing a cross ice game on the large ice, two teams share each box and one team is at each gate (end of rink)

  • Clock for all games

  • Players will shift on the buzzer, every two (2) minutes

  • No keeping score or statistics of any kind

  • Minimal penalties. Ref will explain the infraction to the player

     

Players on Ice:  If a team has fewer than 10 players, 4x4 plus goalie on ice. Ten or more players, 5x5 plus goalie

 

Referees: Each game going on will require 1 official (coach)

 

Officiating Procedures:

Flexibility is the key to successful small and cross-ice games. The goal is to keep play going at all times, with minimal stops in play. There is no absolute right way to handle every possible scenario and as long as the official know what the expected protocol is prior to the game, it should not be a problem to adjust and keep the game moving.

 

Face offs:

In most cases, each new shift (signified by a buzzer) or beginning of a period will start with a face-off in the vicinity of the center area for the space being used. As with any face-off in these games, the most important thing is to get the puck in play as quickly as possible. The coaches should be hustling the players into the face-off area and as soon as one player from each team are ready to face-off, drop the puck and let them go. The position of the other players not facing off is not critical.

The ref/coach just introduces a new puck after frozen pucks by tossing a new puck into a neutral space

 

Goals:

When the puck enters the goal, the officials quickly line up two center men and drop the puck immediately. There is no recording of who scored or any other statistics.

 

Frozen pucks:

When play needs to be stopped for a goalkeeper freezing the puck, for a player falling on the puck, the puck is frozen along the boards or the puck leaves the playing area, the official will throw another puck off to the side to allow play to continue.

The official should always carry multiple pucks with them during the game that they can use to get play going again quickly. There should not be any delay in the game while the official goes to retrieve a puck. Throw one into play and then retrieve the original puck at a convenient time while play is going.

 

Penalties:

There be very few situations that require the official to stop play for a penalty. When minor infractions occur, allow play to continue and the coach will address the action with the player during the next shift change. For a more severe infraction that involves an injury potential action, the official shall stop play to quickly assess the penalty and award a penalty shot (quickly) This allows the coach to address the player regarding the play in question while the penalty shot is going on.

If a player is injured, allow play to continue unless a dangerous situation exists with play around the injured player. A coach will likely skate to the player who is on the ice and assist him/her in getting back into the play or onto the bench for a change.